A revolution brewing for generations has begun in fire. It will end in blood.
The Free Navy - a violent group of Belters in black-market military ships - has crippled the Earth and begun a campaign of piracy and violence among the outer planets. The colony ships heading for the thousand new worlds on the far side of the alien ring gates are easy prey, and no single navy remains strong enough to protect them.
James Holden and his crew know the strengths and weaknesses of this new force better than anyone. Outnumbered and outgunned, the embattled remnants of the old political powers call on the Rocinante for a desperate mission to reach Medina Station at the heart of the gate network.
But the new alliances are as flawed as the old, and the struggle for power has only just begun.
Babylon's Ashes is a breakneck science fiction adventure following the bestselling Nemesis Games.
Slow. Decent ending, but the journey wasn’t worth the effort.
Curgeh is the best, the champion. In the ancient, all-embracing Culture in which there is no disease or disaster, only the endless games, he has beaten them all. But an empire's challenge will teach him what the Game is really all about."Striking for its breadth of vision, its ability to suggest the sprawling facets of an old, far-flung culture." -- "Publishers Weekly" "A genuine and original talent." -- "The Detroit News" No serious science fiction fan can resist this seminal novel in Banks' renowned series about the universe of the Culture.
Well, as evidenced by my slow progress, you can tell this book didn’t catch me immediately (and it also coincided with the latest Binding of Isaac DLC coming out, which promptly trumped any extracurricular activities besides groping for achievements). It’s definitely a slow burner, but once Gurgeh makes his decision and the story really starts moving, it quickly becomes a solid, fast-paced read, with many excellent twists and turns along the way.Continue reading...
A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.
Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price.
And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.
Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.
To say this book was better than Cibola Burn would be an enormous understatement… in fact, it was a close call as to whether I would bother continuing the series after book four, but I decided to take a crack at it, and I’m very glad I did!Continue reading...
An orphan’s life is harsh—and often short—in the mysterious island city of Camorr. But young Locke Lamora dodges death and slavery, becoming a thief under the tutelage of a gifted con artist. As leader of the band of light-fingered brothers known as the Gentleman Bastards, Locke is soon infamous, fooling even the underworld’s most feared ruler. But in the shadows lurks someone still more ambitious and deadly. Faced with a bloody coup that threatens to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the enemy at his own brutal game—or die trying.
Some have likened it to a fantasy version of Oceans 11, and I suppose that makes for a reasonable distant approximation, but it’s definitely a lot more than that. The world constructed, here, is familiar yet different, with a lot of standard fantasy tropes mixed with these little flairs that give Camorr a unique flavour all its own. And the plot is paced well enough to keep you wanting to move forward.
The characters feel a bit two dimensional… Locke is, obviously, fairly well sketched out, but Jean and the twins feel a little flat. If I had to pick a surprise stand-out character it’d be the Spider… pity we see so little of them, relatively speaking. But while they may all be familiar archetypes, they’re fun ones, and so we can enjoy them for what they are.