The Touchscreen
In addition to using the joypad, the user may also interact with the
game map using the touchscreen. For example:
- Tapping on an adjacent, empty square will cause the hero to move into
that square.
- Tapping on a non-adjacent square will cause the hero to move to that
location (or as close as possible to it).
- Tapping on an adjacent, non-empty square will cause the hero to interact
with the item in that square.
- Tapping on the hero while they are standing over something will cause
the hero to interact with the item in question.
In the last two cases, the type of interaction will depend upon the
item in question. For example:
- Tapping an adjacent monster will cause the hero to attack it.
- Tapping an adjacent door will cause the hero to attempt to open it.
- Tapping the hero while standing over stairs will cause the hero to
climb them.
- Tapping the hero while standing over a container (box, bag, etc),
will cause them to try and loot it.
- Tapping the hero while standing over a sink or fountain will cause
them to attempt to drink from it.
And so forth. Lastly, in some instances, the game may prompt the user
for directional input in order to complete a command (eg, zapping
a wand, throwing a weapon, etc). In this case, the map can be tapped
in order to indicate the direction. Specifically:
- Tapping an adjacent square will input the corresponding direction
(ie, tapping the upper-right square will indicate a direction of up-right).
- Tapping the hero will indicate the hero (equivalent to '.').
- Tapping-and-holding on the hero (press and hold the stylus on the
hero) will indicate the floor (equivalent to '>').
Brett Kosinski
2008-01-08