Traditionally, NetHack was played on Unix terminals, and as such, the entire game was rendered in simple ASCII graphics. However, as the game progressed, optional tile-based graphics were added, which are typically used in Windows, X11, and other graphical ports. That said, purests such as myself still prefer the ASCII graphics version, and as such, NetHackDS supports both ASCII and tile-based graphics modes, the latter being the default setting.
The following options affect how the map is rendered:
tile_file:<file_name> | A 16- or 256-color BMP file containing the graphics tiles to use.
tile_width:<width> |
Note, text mode is enabled simply by omitting the tile_file option from the configuration.